Instruction Manuals: KPL

 

Gameboy Manual
Kirby's Pinball Land
Released: 1993
Game Code: DMG-K9-UKV
Written by:Ben Kosmina
Email: kosy@alphalink.com.au
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Thank you for selecting the Kirby's Pinball Land Game Pak for the Nintendo Game
Boy unit.

CONTENTS
Controlling the Game...................5
Let's Get Started......................7
The Three Pinball Lands................9
The Bad Guys..........................15
The Springboard.......................16
High Score and Other Screen Displays..17
Bonus Games...........................18
Saving Your Game......................19
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Welcome To Kirby's Pinball Land!!!

Kirby, your pudgy buddy from Dream Land, is back again on Game Boy!
This time the game is Pinball, and Kirby will have to face King Dedede and his
bosses who guard the three Pinball Lands. In order to defeat King Dedede and his
three bosses, Kirby becomes a pinball. This allows him to
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fight effectively in the Pinball Lands -- each a magical land with all kinds of
tricks and bonuses! How high can you score? Can Kirby defeat King Dedede again?
Let's find out! Okay Kirby, turn into a pinball and get ready for a wacky
pinball battle!
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Controlling the Game

Pressing Left on the + Control Pad operates the left flipper.

Pressing the + Control Pad upwards or pressing the B Button shakes the pinball
machine.

The A Button operates the right flipper.

You can see the Top Scores List by pressing the A or B Button on the title
screen.
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The SELECT Button
This button is used to save your game in the Game Pak's battery-backed memory.
Details about saving your game are explained on page 19.

The START Button
This Button is used to start the game and to pause a game. When you press this
button during a game, the game will pause. To unpause, press the START Button
again.

Special Controls
In addition to the above controls, the A Button is used to activate the
Springboard and to choose which direction to shoot the ball out of a Roulette
Hole. If you press the A, B, START and SELECT Buttons simultaneously during
play, the game will reset back to the title screen.
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Let's Get Started

Correctly insert the Kirby's Pinball Land Game Pak into the Game Boy unit and
turn the power switch to the "ON" position. You will see the "Nintendo" logo
appear for a few seconds before the title screen appears. When the title screen
appears, press the START Button to begin playing.

How to Play

You start with three Kirbys (or three pinballs). Try not to let Kirby drain
between the flippers at the bottom of the playfield! Use the flippers to keep
Kirby in play and rack up more points!

Game Layout

There are three pinball machines (Pinball Lands) for you to master, each divided
into three stages. After sucessfully passing through the top stage of each
pinball machine you come face to face with the boss of that particular Pinball
Land. After defeating all three bosses you finally confront King Dedede himself!
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When you start the game, you can choose which pinball land you want to go to by
hitting the appropriate shooting star. You can do this by using the flippers or
by using the cannon at the bottom of the screen. To shoot the cannon, use the A
Button.
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Wispy Woods Land
[points out all the major points of the pinball land]
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Outlane stoppers are activated by passing over a Rollover Switch. This helps to
prevent Kirby from rolling out of play. Be careful! The outlane stoppers will
only last for a short period of time!

-Top Floor
* Maxim Tomatos and other items appear next to Slippy at the top of the stage.
You need to hit a warp star to reach the boss of this land. To make the warp
star appear, destroy all three of the Cappies.

-Middle Floor
* If Kirby passes through the Slot Lane, the Slot Machine will spin. If you hit
the Dancing Kirby, only the picture with an arrow above it will spin. Payoffs:
Kirby, Kirby, Kirby: If you shoot Pinball Kirby over the Dancing Kirby, he will
be shot up to the Top Stage.

Star, Star, Star: Sends out a Warp Star that can take you to a bonus game.

Tomato, Tomato, Tomato: A Maxim Tomato will appear which can activate the Drain
Stopper.

Baddie, Baddie, Baddie: You don't want this. It makes Drain Stoppers disappear!

-Bottom Floor
* Once you've destroyed all six Kaboos, the Big Kaboo will disappear, and the
Roulette Hole will appear. When the pinball enters the Roulette Hole, the arrows
begin to light up. Press the A Button to select the direction in which you want
the ball to be thrown.

* When Pinball Kirby passes over the Kirby Triplets, the pictures of Kirby
change. Line up three rotund, happy Kirbys and Stoppers will appear. Line up
three deflated Kirbys and OOPS! The Stoppers will disappear!

* Each time the pinball hits the Mummy Ball, one of the letters in the words
"WARP STAR" light up. When all of the letters have been illuminated, the star
which will zip you to the Warp Screen will become visible.
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Kracko Land
[points out all the major points of the pinball land]
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Outlane stoppers are activated by passing over a Rollover Switch. This helps to
prevent Kirby from rolling out of play. Be careful! The outlane stoppers will
only last for a short period of time!

-Top Floor
* When Kirby hits Mr. Bright (the sun) three times, day turns into night, and
Mr. Shine (the moon) and stars come out.

* When Kirby Mr. Shine three times a Warp Star appears. The Warp Star will take
you to the boss.

* If Kirby hits Chicky three times, our good buddy Chucky turns into a Maxim
Tomato!

-Middle Floor
* When Kirby hits the Clouds on either side of the pinball machine, various
items come into play such as Maxim Tomatoes, which activate the Stoppers, and
Warp Stars, which send you to a Bonus Game.

* If Pinball Kirby hits Nimbus three times, it will start to rain and the Big
Kirby will open his umbrella. If you land the pinball on top of the umbrella,
you will be sent to the Top Stage of the Pinball machine.

-Bottom Floor
* Each time Kirby hits the Bumpin' Boo on the left side of the machine, a letter
in the word "WARP" will light up. When the pinball hits the Bumpin' Boo on the
right, a letter in the word "STAR" will light up. When all the letters have been
illuminated, a Warp Star appears.

* Each time Kirby hits Scarfy, a letter in the word "SCARFY" lights up. When all
the letters have been illuminated, Scarfy splits into three Scarfys! If Kirby
hits the top Scarfy, this Scarfy is replaced by the pinball, which is then
bumped up into the Middle Stage by the other two Scarfys.
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Poppy Brothers' Land
[points out all the major points of the pinball land]
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Outlane stoppers are activated by passing over a Rollover Switch. This helps to
prevent Kirby from rolling out of play. Be careful! The outlane stoppers will
only last for a short period of time!

-Top Floor
* Each time Kirby hits an egg it cracks, and finally becomes a chick. (If one of
the Juinor Poppy Brothers touches an egg, it will return to its original state.)
When all three eggs become chicks, they set out to find such items as Maxim
Tomatoes and Warp Stars (that take you to the boss!).

* If Kirby hits Cluck three times, Cluck turns into a Maxim Tomato.

-Middle Floor
* When Pinball Kirby hits the Stuffed Kirby, he will exhale whatever he's
thinking about and put it on the plate. When the pinball hits the Hungry Kirby,
he will inhale whatever is on the plate.

* If Kirby hits a Maxim Tomato that the Stuffed Kirby exhales, the Stoppers will
appear.

* If Kirby hits one of the Warp Stars that the Stuffed Kirby exhales, you'll go
to a bonus game.

* If the pinball hits one of the Squishy Squids that the Stuffed Kirby exhales,
you'll be thrown to the top stage.

-Bottom Floor
* Each time Kirby hits Chilly, one of the letters in the words "WARP STAR"
lights up. When all of the letters have been illuminated, the Warp Star is
activated.

* Each time the pinball hits Mr. Frosty, one of the letters in the word "FROSTY"
lights up. When the word has been completely illuminated, Mr. Frosty can catch
Kirby and start to spin. Using the A Button, stop Mr. Frosty's spin and shoot
Kirby in the desired direction.
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The Bad Guys

Wispy-Woods
Try to make Kirby hit Wispy-Woods in the face. If you don't panic, you shouldn't
have too much trouble.

Kracko
Extremely quick, Kracko's spinning attack can knock Kirby for a loop! Look Out!!

Poppy Brothers
After attacking several time, Poppy splits into two Poppies! Watch for
simultaneous bomb attacks!

Caution! If one of the Bosses' attacks hits one of the flippers, it will be
immobilized and will not work for a brief period of time! Be careful! If you
make a mistake and let Kirby drain while fighting one of the Bosses, you will be
thrown back to the Top Stage of that Pinball Land!
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The Springboard (A Second Chance!)

If Kirby drains off the Bottom Stage of a machine, he falls to the Springboard.
By pushing the A Button when the Springboard drops down to its lowest position,
Kirby can jump back up to the bottom stage of that Pinball Land. If your timing
is just right, Kirby can jump up to the middle or even to the Top Stage of the
pinball machine! Kirby can wear out the Springboards if he uses them too often
during one life. The bigger a Springboard is, the easier it will be to jump off
of it.

Extra Kirbys
After defeating a Boss and moving back to the Stage Warp screen, a ball with the
letters E-X-T-R-A flashing on it appears, replacing the Warp Star that was
previously there. Each time Kirby hits the ball, the displayed letter is lit. If
you can spell EXTRA, you'll get an extra Kirby!
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Scoring and Screen Displays

Bonus points [+B] and Bonus Multipliers [+M] can be earned in various places in
the game. Whenever a Kirby is lost, the bonus points will be added to your
score.

If you get one of the top 4 scores, you can enter your name on the Top Scores
list. Enter your name using the + Control Pad and the A Button. Use the B Button
if you make a mistake. Up to seven letters can be entered. From the Title
Screen, press the A or B Button to go to the Top Scores list. If you want to
erase the Top 4 Scores, press START, SELECT, and Down on the + Control Pad on
this screen.
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Bonus Games (How to Rack Up Points!)
In the middle stage of each pinball machine, you can access a Bonus Game by
hitting a warp star. Each bonus game has excellent ways to add substantially to
your score and increase your bonus. Each bonus game has a time limit. During
this time, any Kirby that goes between the flippers will be shot back into the
playfield.

-The Wispy-Woods Bonus Game
Blocks are arranged in three rows at the top of the screen. Hit as many blocks
as you can.

-The Kracko Land Bonus Game
Hit the items up to the Kirby at the top of the screen so he can inhale them for
some serious points!

-The Poppy Brothers' Land Bonus Game
It is every Kirby's dream to play soccer with a squid. Score as many goals as
you can. The more goals you make, the more each goal is worth!
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Saving Your Game

If you need to stop playing for a while, you can save your game in this Game
Pak's Battery-Backed Memory. When you save your game, your score and position of
the ball is saved.

[picture of 'save and quit' screen]
How to Save Your Game
Pressing the SELECT Button at any time during your game will give you the screen
shown in the picture above. Choose one of the following two menu selections
using the + Control Pad and press the START Button.
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Continue Playing
This lets you return to the game without saving.

Save and Quit
Saves your game and returns to the Title Screen. Your game is safely protected,
even if you turn off your Game Boy.

Restarting Your Game
Your game can be restarted by selecting "Play Saved Game" on the Title Screen.
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Be Careful When Saving Your Games!

**NOTE! You can only load a saved game once!

All saved data is erased after you have restarted your game by selecting the
"Play Saved Game" option on the title Screen. The "Play Saved Game" option will
not reappear unless you save the game again.

If the game is saved during one of the Bonus Games, the game will begin at the
Top Stage of the machine when you restart.

If the game is saved during a battle with one of the bosses, the boss will
completely recover from any damage when restarting the game. You will have to
fight a boss as if you were just entering the boss' stage.
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All names and characters are copyright and TM their respective owners. This is
NOT to be used as a permanent manual. This text file is only to be used for
temporary situations where you may have lost your manual. If you need a new
manual, please contact your game supplier or Nintendo and they will supply you
with a new one. Quote the game code at the top of this text file when ordering
your manual.

This text file was taken from:
http://www.alphalink.com.au/~kosy

Big thanks to Ben Kosmina for letting me use this manuel.

 

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