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Kirby 64
Kirby 64 - Logo by Ice

Here is Kirby's Cloud's mammoth Kirby 64 preview... 'nuff said!

Click Here for a Kirby 64 Movie!

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* = Recently Updated
Introduction
Screen Shots (6/1/99)
*SpaceWorld 1999
*Dan Owsen's First Impression
*Screen Shots (8/29)
Wishlist
*Story
*What We Already Know
Conclusion: Dealing With the Wait

Introduction

This is an exciting time for Kirby fans all over the world. This is the time when a 64-bit Kirby game is finally on it's way. We've waited a long time for this to happen, and the time is finally dawning. Kirby's Cloud is dedicated to bring you the most comprehensive Kirby 64 preview section on the planet, so train your eyes here and pay attention.

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Screen Shots (6/1/99)

Below are six screen shots that were published June 1st, 1999, by Nintendo on their website http://www.nintendo.com. Feel free to take them and use them on your own site. Below the screen shots is more information on Kirby 64.

 

It appears you are able to control King Dedede... and he's able to swim, as well. Look at the waterfall effect on the upper-right corner of the screen shot? Simply amazing. The ripple effect is up to par with Zelda. It looks as if Kirby 64 will indeed feature many graphical masterpieces.

 

Here we are, controlling King Dedede again. This time, it's in a forest region. Those large flowery things in the front of the screen seem to obstruct the view of your character quite a bit... let's hope that the camera system is easily modified and intelligent enough to avoid these situations in the final product.

 

Now we seem to be controlling Waddle Dee. The polygon arrangement used for his seems to be rounded out very well. Also, the sky texture is fairly amazing, still utilizing the cutesy atmosphere of Kirby games. The water seems to have a nice texture as well, even though I assume it's only part of the background texture.

 

Here we are again as Waddle Dee, jumping. Judging from the way his arms are flailing, I'd guess that the animation for this character is essentially done. That means that Kirby 64 has been in producution for quite a while now, and a few parts are essentially complete.

 

Controlling a new character this time, and underwater again. It looks as if all or most of the characters will be able to swim, and a great deal of the action apparently takes place underwater. The green glowing effect looks pretty sharp.

 

Here we are, with that same character, on the beach. He appears to be doing some sort of attack on the enemy in front of him, which goes to show that animation for this character is also well underway, if not complete.

Nintendo: "Who is this Blue Penguin, and why is he dressed like Santa?"
*shudders*

 

Finally, a screen shot of Kirby! And also what appears to be a Poppy Brother (yay!).

 

A temple of some sort... ruins. And Kirby's flying!

 

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SpaceWorld 1999

Finally, for the first time since 1995, Kirby 64 was in playable form! There are so many attacks and moves in this game, it's almost impossible to name them all. Just to give you and idea of what to expect: Kirby can turn into an explosive mine, into a fridge, climb ropes and chains, swallow items and spit them out, hover, pull off spin attacks, produce spikes, turn to stone, roll into a ball, grab and throw enemies, spit fire, and much more. And, as a very interesting touch, the game takes place in 2D! That means that the world is polygonal, but the game is side-scrolling. This is a fairly novel idea. The game not only takes place from a 1/2 or 3/4 view, but also facing the front of Kirby! This is definitely something we need to look forward to.

Click Here for a Kirby 64 Movie!

Kirby! And look at the awesome stats bar on the bottom of the screen.

Fairly good graphics. Looks like the game is really shaping up!

Looks like a mini-game! We see lots of old friends here...

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Dan Owsen's First Impression

Good old Kirby. Although Mario and many others have graduated from their 2D beginnings and become 3D action heroes, Kirby has stuck to his side-scrolling roots. Even though his body may look rounder (or rockier when he absorbs a stone foe's powers, or squarer when he turns into a block) in 3-D, in Kirby's Star 64, the round mound of enemy inhalation still stumps straight ahead (from his perspective) with nary a thought of turning right or left, even when it is obvious to us multidimensional thinkers that he should be able to go around that obstacle instead of fighting his way over it.

But that's the beauty of Kirby - never trying to complicate things with camera controls or infinite ways to go. No, Kirby is all about meeting the obstacle straight-on and either eating it, or using some new magical ability to defeat it. And I personally wouldn't want to play with the pink puffball any other way. More on the master of morphing's new adventure later …

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Screen Shots (8/29)

More screen shots! And these are TOP QUALITY, too!

Kirby's underwater! Look at the brilliant textures and graphics.... simply awesome.

 

A nice stoll on the beach.

 

A castle. Not only that, it's a Poppy Bros.!

 

These rough polygonal figures look quite shabby in comparison to Kirby's graphical design.

 

A nice, quality pic.

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Wishlist

Die-hard Kirby fans the world over are excited about this game. Let's go into a wishlist of what we here at Kirby's Cloud would like to see featured:

- Meta Knight!!!
- Remixes of familiar tunes
- More history behind Dream Land, especially Meta Knight and King Dedede
- Lots of powers!

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Story

The information we have on the actual storyline is a bit sketchy. All we know is that we're setting out to save a kidnapped fairy from a huge, mysterious enemy. To do this, we'll have to collect crystals which were scattered all over Dream Land. That's all we have for now...

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What We Already Know

What we already know is: ... not a whole lot. The game is supposedly still in the early production stages, and Nintendo is keeping their lips sealed about most details. However, a picture is worth a thousand words, and screen shots of Kirby 64 are beginning to trickle in.

We've seen the player controlling three differant characters (none of which are Kirby), so multiple characters are controlled in the game. This may allow for a simultaneous style of play (like Kirby and Helper), as was found in Kirby's Super Star. Check out the Screen Shots (6/1/99) page for more information on the screen shots.

Then, finally, Kirby 64 was in playable form at SpaceWorld 1999. Click Here for the details, and a few new screen shots. There are so many attacks and moves in this game, it's almost impossible to name them all. Just to give you and idea of what to expect: Kirby can turn into an explosive mine, into a fridge, climb ropes and chains, swallow items and spit them out, hover, pull off spin attacks, produce spikes, turn to stone, roll into a ball, grab and throw enemies, spit fire, and much more.

And, as a very interesting touch, the game takes place in 2D! That means that the world is polygonal, but the game is side-scrolling. This is a fairly novel idea. The game not only takes place from a 1/2 or 3/4 view, but also facing the front of Kirby! This is definitely something we need to look forward to.

All the rest is just a series of guesses as to what could come out of Kirby 64. I'm not going to start guessing yet, because guessing leads to false rumors, and false rumors lead to headaches. But I'll keep you posted as soon as anything new turns up.

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Conclusion: Dealing With the Wait

As with all worthwhile games, we are approaching a long wait period. Waiting is not fun. However, if you look at it optomistically, waiting can be the funnest part of getting a game. Waiting is an exciting period of time, so savor it instead of complaining about how long the game is taking.

Kirby's Cloud, your #1 source for information on Kirby 64, will keep you updated on any new developments.

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