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Strategy
Ultimate Kirby Guide

This is the amazing work of Devin Morgan... Enjoy it!

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The Ultimate Guide to the Kirby Series Version 1.3
By PiKa085 (Devin Morgan)
(Last Updated 2/3/99)

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Welcome to the Ultimate Guide to the Kirby Series! This will
contain reference for the games, plus walkthroughs for the Kirby games!
I believe this Guide is very accurate and if you spot any errors, feel
free to e-mail me; my address is at the bottom of this FAQ.

Table of Contents

1. What's New?
2. Kirby's Super Star
3. Kirby's Dream Land 3
4. Kirby's Avalanche
5. Kirby's Dream Land
6. Kirby's Dream Land 2
7. Kirby's Block Ball
8. Kirby's Pinball Land
9. Kirby's Adventure

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1. What's New?

Version 1.3: ALL NEW! I finally got around to working on this
guide for once! I had to completely redo the ENTIRE guide because my
computer had problems, so that's why it took forever to update this!
For those who have been waiting for this; sorry for the delay. This
version has a walkthrough for Kirby's Adventure like everyone
requested!

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2. Kirby Super Star
Released: 1996

A1: Controller Configuration
A2: Spring Breeze
A3: DynaBlade
A4: Gourmet Race
A5: Great Cave Offensive
A6: Revenge of the Meta-Knight
A7: Milky Way Wishes
A8: Megaton Punch
A9: Samurai Kirby
A10: Arena
A11: Tips

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A1: Controller Configuration

Start: pauses game, brings up ability list in MWW
Y: inhale, spit out, and use water gun underwater
X: change ability during play in MWW, and see your acquired
treasures in GCO
B: jump (press twice to fly)
Up: enter doors, climb up ladders, and open treasure chests
in GCO
A: create helper with your current ability, get rid of your
helper when it's nearby
R: guard


A2: Spring Breeze
Difficulty Rating: 1

This game is similar to the original Kirby's DreamLand for
GB, but with a few differences. You can use abilities, create helpers,
and you can just get a plain feel of the game here! There are 4 levels,
each with new enemies. The bosses here include Wispy Woods, Kracko,
LoLoLo and LaLaLa, and King DeDeDe, which are VERY easy to defeat.


A3: DynaBlade
Difficulty Rating: 3

This is a level to level area, like Spring Breeze was, but
it has 5 levels, and 2 hidden areas with goodies! One feature about
this game is when you reach the level's end; you can try and shoot
yourself out of a cannon to get extra points and lives. Here, I'll give
instructions on how to reach the 2 hidden areas. You access them both
by finding switches in the levels.

Level 2: when you reach the 2nd room, climb up the ladder and
get the Mirror ability. Then, use it to hit the bomb block surrounded
by plain blocks. Blow up the blocks and enter the room to find the 1st
switch.


A4: Gourmet Race
Difficulty Rating: N/A

In this game, you race against King DeDeDe through all sorts
of terrain, trying to eat the most food and finish 1st in each round.
At the end of round 3, the player with the higher total wins the race!


A5: Great Cave Offensive
Difficulty Rating: 4

In this game, you're in an underground cave searching for 60
Treasures. The more treasures you get, the more money (points) you get.
Remember, there's also enemies blocking safe access throughout the
cave, so be ready for battle at any time. I have prepared a walkthrough
for this game from a previous FAQ I have made and had put on GameFAQs:

From the start of the level, go right and take the Gold
Medal. Then, move right and destroy the stone statue. Go in the door
and take the Gold Coin. Then walk right. You should see 3 bomb blocks.
Only destroy the left and the right blocks, NOT the middle. Now you can
collect the Whip. In the next room, get through the `maze' of switches
to collect the Crystal Ball. Next, go to the water area. Swim to the
blocks and break them and move up to get the Lucky Cat. Go to the next
room. Destroy the statue on the platform above you to get access to the
Seiryu Sword. Go right and destroy the bomb block. From there, go down
and right to the Screwball. Fly up to the gray blocks in the ceiling.
Destroy the statue sticking out of the ceiling and break the blocks to
receive Echigo Candy. Save your game in the room below if needed. Move
right to 2 blocks. Break them, then break the stone statue. Go down the
path starting under the Save Point and collect the Zebra Mask. Go to
the next room and defeat the hammer enemy. Then, make your way to the
upper left corner of the area and get the Star Stone. Now, go to the
lower right corner of the same area to get the Beast's Fang. Go to the
next room. In the middle of the room, destroy ALL the bomb blocks to
receive the Bandana. Take the Cutter ability and cut down the hanging
platform to the right. Go down with it and go right to get springtime.
In the next room, take the Sword ability and make a Blade Knight
helper, then go fight the fish in the next room. Take the mine cart
ride to the next area. Once there, go straight down to the bottom of
the sea to collect the Dime. Break the blocks underneath it and get the
Glass Slippers. Go to the next room and save your game if you want.
Enter the door to the left of the Save Point. Hit the nearby switch to
get to the Goblet. Go down a bit further to another switch. Push it and
quickly take the Saucepan. Move left and take the Crash ability and use
it to push the switch on the other side of the wall to get the Brass
Knuckle. Hit the next switch you see and swim up the waterfall. Along
the way, to the left is the Amber Rose, so be sure to grab it! Destroy
the bomb block to the right and enter the door there. Take the Fish
Fossil and the Beast Fossil in the little room there. Return to the
waterfall and go to the top and move right. Fight the Poppy Bros. To
get the Nunchuks. Go back to the Save Point from before. Go into the
door underneath it. Follow the path by going up and following the path
until you reach a block. Break it and swim up to get the Bucket.
Continue going up and on platforms to avoid the spikes. Break the
blocks blocking one of the platforms to get summertime. Go down to the
water and go with the currents to get the 100-Dollar Coin. Enter the
door and save your game if necessary. Now, go through the right door.
Hit the nearby switch to get the Ancient Gem above you. Go down and to
the right and break the blocks to get the Falcon Helmet. Keep on going
right and get the Dud. From there, keep moving right then go down. Make
your way past the spikes to get the Truth Mirror. Go up and enter the
door. Fight the RPG Battle and then go to the next area via mine cart.
Go to the lower right corner, enter the room and save your game. Enter
the door to the left of the Save Point. High above you is a door. Enter
it and take the Star Tiara. Now go to the bottom right corner door.
Keep going through the rooms until you reach a bomb block. Destroy it
and go down. Avoid the cannon fire and get the Unicorn's Horn. Go in
the next room and defeat the hammer enemy to receive Autumntime. With
your Hammer ability, retrace your steps 3 rooms and this time; go to
the far-left door. Pound the stake and go down the elevator and enter
the following room. Take the Fire ability and go in the upper door.
Beat the enemies there and take the Turtle Shell. Go to the next room
and turn your power into a Fire helper and break the bomb block. Have
your helper light the underwater fuse. Jump in the cannon and when you
land, get the Sword Treasure. Now, exit the room through the bottom
door. Swim against the currents here and get the Warrior Shield (this
may take a few tries because it is VERY tricky to get.) Go back up the
elevator and go back to the Save Point to save your game. Go to the
door you entered earlier and enter the door ABOVE it. Go left and
through the door. Go up and enter the very first door you see. Go right
and get Mr. Saturn. Keep going up for a bit, then follow the left wall
and take the Armor. Now enter the door in the middle of the area and
get the Treasure Box. From there, go up to the top of the room and go
in the left door. Quickly take the Mannequin to the left before you get
crushed like a pancake! Then, go to the right door. Keep going and go
in the first door you see. Use your Hammer or take the Wing ability to
defeat the Chameleon. In the next room, go through the left door. Hit
the switch and quickly make your way to the door that was opened to
collect the Model Ship. Go in the door on top of the area. Fall down
and enter the door at the bottom. Now, enter the right door. Light the
candles with the Fire ability so you can see a hidden door about half
way up the tower. Go in and get the Sun Ring. Like the other tower,
take the door at the top of the room. Fall again, then enter the door
at the bottom. Now, go to the top and enter the middle door. Save your
game when you land. Enter the door above the other one again. Go right
this time. Break the bomb block and get Tut's Mask. Keep going to the
next room. Use the Yo-yo ability to get the Rice Bowl. Keep going
through a couple of rooms and defeat the hammer enemy to take its
ability. Then, in the next room, get a Sir Kibble helper. Now go to the
Save Point again. Go in the door above the one you just exited. Go left
to the next room. There, get to the top of the room and go in the right
door. Get in the water section of that room and use your hammer to
break the blocks there. Go in the next room and enter the door straight
above you. Make it through that room and enter the next one. Use your
Cutter ability to drop the platform and use the Hammer to pound the
stake. Enter the door and get the King's Cape. From that spot, go back
approximately 3 rooms. Get the Stone ability and use it to break the
bomb block there and sink to the bottom of the water to collect the
Gold Crown. Enter the door at the VERY bottom of the room. When you hit
the ground, enter the door at the far-left corner of the area. Take the
mine cart ride there, and hit the switch in the next room. Go in the
hole in the wall you just made and get Wintertime. Go in the next room
and take the Jet ability. Fly against the wind gusts and fall to get
the Katana. Save your game in the next room and after that, enter the
bottom left door. About halfway through that area, there should be a
bridge with a waterfall. Squat down above the waterfall and get the
Charm. Go left and light the middle fuse with your Jet ability, then
jump in the middle cannon. Destroy all the bomb blocks there EXCEPT the
bottom one to be able to collect the X-mas Tree. Now, leave that room
and go to the left. Destroy the bomb block under the ground. Now move
right and push the right fuse box and jump in the left cannon. When you
land, enter the door underneath the Wing ability and get Kong's Barrel.
Go up, and fly through the clouds leading to another door. Go in and
collect Ramia's Scale. Next, leave that room and go through the clouds
above and to the left of the Wing ability. Fall through the clouds
underneath the Plasma ability and go in the door to get the Shiny
Bamboo. Now, you should be underneath the door surrounded by clouds.
Move left and go down and to the right to the door near the Parasol
ability. Go in and get the Spirit Charm. Retrace your steps back to the
area where the Plasma ability is. There should be a wall engulfed by
the clouds to the left of it. Get behind the left side of the wall and
fly up. Go in the door and take the Wheel ability and create a helper.
Quickly hit the switch and reach the other side of the room to get the
Tire. Now, leave the room and find the Warp Star. Take it out of the
clouds and save your game when you land. Enter the right door and move
all the way to the right and then down to reach the Pegasus Wing. Enter
the next room and defeat the huge bug creature to gain access to the
Raccoon Doll. In the next room, destroy the bomb block and get the
Shell Whistle. Move left and get the Crash ability. Use it to hit the
switch on the other side of the wall to get the Orihalcon. Take the
Warp Star back to the Save Point and save your game. Now, enter the
middle door. Get the Cutter ability and cut down the far- left
platform. Fall down with it and drop through the small floor nearby to
the right. Walk to the right to get the Platinum Ring. Get through the
next room and make your way to the VERY bottom of that room to get the
Triforce. In the next room, defeat the enemy and take the mine cart and
the elevators to the end!


A6: Revenge of the Meta Knight
Difficulty: 4

This game takes place aboard the flying ship, Halberd. You
travel all around the ship, defeating enemies like Heavy Lobster. At
the end, have a "sword fight" with Meta Knight! Then, race against time
to get off the ship before it sinks into the water.


A7: Milky Way Wishes
Difficulty: 5

In this game, the sun and moon are fighting and you must find
Nova to stop it. Travel across the galaxy through 7 planets and get the
Deluxe Abilities scattered around them. Here, I've provided a list
where the 19 Deluxe Abilities are hidden.

{Floria} - Ice, Fighter, Cutter
{Aqualiss} - Parasol, Beam, and Sword
{Skyhigh} - Jet, Wheel, and Wing
{Star above Skyhigh} - Copy
{Hotbeat} - Fire and Suplex
{Cavios} - Bomb, Hammer, and Stone
{Mecheye} - Yo-yo and Plasma
{Halfmoon} - Mirror and Ninja


A8: Megaton Punch
Difficulty: N/A

This game is just a mini game. In this one, you have to make
a larger crack in Popstar than the opponent. You can play this game
with 1 or 2 players and in a difficulty setting of 1 to 3.


A9: Samurai Kirby
Difficulty: N/A

This is another mini game. It's similar to Megaton Punch, but
a bit different. In this one, you and your opponent are standing in the
middle of nowhere. When an exclamation point(s) appear, push any button
as quickly as possible to win. Beat all 5 opponents to complete this
game!


A10: Arena
Difficulty: 5

You can only access this game if you beat all the other
games, including Milky Way Wishes first. Here, you go against all the
bosses in the game, one after another. During breaks between bosses,
you can replenish your health or take a special ability for the next
boss.


A11: Tips

Sound Test: access this by completing the Arena.

Win Arena Somewhat Easier: when you have a break between
bosses, create a helper and take an ability for yourself, then go into
the fight. Let your helper fight while you stand in the corner and
guard. When your helper is near death, run in and defeat the boss
quickly!

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3: Kirby's Dream Land 3
Released: 1997

A1: Controller Configuration
A2: Friends and Abilities
A3: Options
A4: Walkthrough

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A1: Controller Configuration

Start: pause game
Y: inhale, exhale, blow air bubbles underwater, and attack
with current ability
Down: squat down, drop through thin floors, and swallow
enemies
Up: go through door
Left and Right: walk around (press twice and hold to run)
B: jump (press repeatedly to fly), slide (press down and B)
Select: get rid of ability
A: call Gooey
X: take a friend, and release a friend


A2: Friends and Abilities

ChuChu: she sticks to ceilings and can fly for short amounts
of time.
Coo: he can fly against wind currents and gusts.

Kine: he can swim against currents underwater and inhale
underwater.

Nago: he can jump 3 times, one after another before touching
the ground.

Pitch: he can fly pretty well, but not as well as Coo.

Rick: he doesn't slide on ice and when near a wall, press B
to kick off the wall.

The abilities in this game are Cutter, Broom, Ice, Spike,
Spark, Parasol, Fire, and Stone.


A3: Options

B: Boss Butch; defeat the 6 bosses one after another with no
abilities.

J: Jumping; jump onto the smiling faces 10 times as yourself
or with a friend to win. Don't step on the spike enemies; they'll kill
you!

M: Mini Game 5; play the 5 mini games one after another. Win
all 3 rounds in each one to enable the Jumping option.

?: You get this option from beating all the other options. I
won't tell you what it does, just figure it out yourself.


A4: Walkthrough

World 1: Grass Land

Level 1: in the 3rd room, don't step on any of the flowers.

Level 2: in the 2nd room, get ChuChu, then go to the 3rd
room. Go in the room halfway through this room and use your basic
attack at this point.

Level 3: in the 3rd room, beat the mini game.

Level 4: in the 3rd room, get the Stone ability and use it on
the special blocks to reach the once blocked door. Defeat the Fire mini
boss, then go in the following room and get the lost monkey.

Level 5: in the 2nd room, enter the door to the left and get
Kine. Then, finish the entire level with him.

Level 6: in the 2nd room, find and collect ALL 3 colored
shapes for the clown at the end of the level.

Boss Level: Whispy Woods; inhale the fruit he spits at you
back at him. When he starts chasing you, inhale the rotten fruit he
spits at you at him until he's defeated.

World 2: Ripple Field

Level 1: in the 1st room, get the Broom ability and in the
2nd room, get Pitch. Then, in the 3rd room, go in each of the 3
underwater rooms and use your power to water all 6 flower stems.

Level 2: in the 1st room, get the Parasol ability, then in
the 2nd room, get Kine. Next, go to the 4th room and enter the first
door you see. There, use your ability at that point.

Level 3: in the 5th room, beat all 3 rounds of the mini game.

Level 4: at the end of the 4th room, go in the hidden room to
the left. Go up, and enter the next room and defeat the Spike boss.
Take his ability and use it on the special blocks in the next room to
free the trapped frog.

Level 5: find Pitch somewhere in this level and finish the
level with him.

Level 6: near the middle of the 5th room, enter the lower-
right hand door. Break the blocks to make a design like this one:

__
_| |_
_| |_
|_ _|
|_ _|
|__|


Boss Level: Acro; when you're above water, inhale the rocks
that fall from the ceiling when he hits the wall and spit them at him.
When you go underwater, when he spits out skulls and smaller fish, use
your air bubbles to blow those things back at him. Also, when he hits
the wall again, blow the rocks at him, too.

World 3: Sand Canyon

Level 1: in the 1st room, step on all the flowers, but don't
step on any mushrooms.

Level 2: get the Broom power somewhere in this level. Then,
in the 6th and 8th rooms, sweep the floor where it's all dark and dirty
until it's all clean!

Level 3: in the 4th room, beat all 3 rounds of the mini game.

Level 4: in the 3rd room, follow the bottom, top, and middle
paths and enter the room. Defeat the Broom mini boss, and go in the
next room and take the lost kid.

Level 5: in the 3rd room, enter the door about halfway
through the room, and get ChuChu and complete the level with her.

Level 6: I didn't make a written guide for this level's Heart
Star. Instead, I made a GIF file showing where to go in the big room to
get ALL the robot parts.

Boss Level: Don and Con; inhale the smaller enemies and spit
them back at them, while avoiding the falling bombs.

World 4: Cloudy Park

Level 1: in the 1st room, get the Broom ability, then get
Rick in the 2nd room. With them, go all the way to the 12th room and
use the ability to dust off all the flowers. (Without stepping on
them!)

Level 2: in the 6th room, get the Spike ability. Then, go to
the 8th room and use it to pop the floating balloon.

Level 3: in the 4th room, beat all 3 rounds of the mini game.

Level 4: in the 2nd room, get Coo. Then, enter the door at
the end of the 6th room and defeat the Parasol boss. In the next room,
use Coo to fly against the wind gusts to get the orange.

Level 5: in the 3rd room, get Rick and finish the level with
him.

Level 6: in the 8th room, enter the 2nd door you see. Break
the blocks there so they look like this:

_ _ _ _ _
|_ _|
|_ _|
| |
_| |_
|_ _ _|


Boss Level: Ado; defeat his 1st painting, the Ice Dinosaur,
by inhaling the ice blocks it makes and spit them at it. Against his
2nd painting, the Angler Fish inhale the stars it creates and spit them
back at it. For his 3rd painting, Mr. Sun and Mr. Moon, inhale the
stars that appear when they attack and spit them back at the enemy on
the ground. Against his 4th painting, Kracko, inhale and spit out the
smaller enemies at it until it blows up. When Ado gets mad and attacks
you, just do your slide against him once to destroy him!

World 5: Iceberg

Level 1: in the 3rd room, get the Fire ability and use it on
all the frozen flowers.

Level 2: in the 2nd room, take the Ice ability. Then, in the
3rd room, enter all 3 of the rooms and use it to defeat the flying
enemies.

Level 3: in the 4th room, beat the mini game.

Level 4: in the 3rd room, get the Fire ability from the
enemies and at the bottom of the room, break the ice blocks to the left
and go in the room and get Coo. Then, go all the way to the 8th room
with Fire ability and Coo, and break the ice blocks blocking your path.
Enter the door with the 2 flower things on both sides. Break the ice
with Coo, and then get ChuChu. Fly upward with her to break the ice.
Continue breaking the ice with Coo, the Fire ability, and ChuChu until
you reach the LAST door in the room. Drop down and take the shell with
swirls on it.

Level 5: unfortunately, I can't provide the best info for
getting the Heart Star here, but the way I say here does work! In a
different level, get Nago, and then enter the level. Just beat the
level with him to get it.

Level 6: in each room, there will be an enemy with a special
ability, and you'll need to take their powers to use in the following
rooms. Use each of the abilities to get all the feathers to give to the
angel at the end.

Boss Level: King DeDeDe

World 6: Hyper Zone You can only access this world if you've
collected all 24 Heart Stars throughout the levels. The boss here is
the Dark Matter.

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4. Kirby's Avalanche
Released: 1995

A1: Controller Configuration
A2: Competition Mode
A3: Secrets and Game Genie Codes

*********************************************************************


A1: Controller Configuration

A: turn right
B: turn left
Y: same as A, turn right
X: not used
R: not used
L: not used
Start: pause game


A2: Competition Mode

In competition mode, there are 3 difficulty levels, Practice
(3 Lessons), Normal (Level 1), and Hard (Level 4).


A3: Secrets and Game Genie Codes

To get the Custom Options, on Controller 2, hold A, B, X, and
Y. Then, press Reset on the Control Deck. While still holding the
buttons on Controller 2, press Start on Controller 1. Now, go to the
Options menu and choose "Custom". Now you'll have more options to
choose from!

Game Genie Codes

1. Only Red Blobs Fall CB60-C737 + DD69-CD47 + DD69-CD17

2. Only Yellow Blobs Fall CB60-C737 + DF69-CD47 + DF69-CD17

3. Only Green Blobs Fall CB60-C737 + D769-CD47 + D769-CD17

4. Only Purple Blobs Fall CB60-C737 + D060-CD47 + D069-CD17

5. Only Blue Blobs Fall CB60-C737 + D969-CD47 + D969-CD17

6. Only Red & Yellow Blobs Fall CB60-C737 + DD69-CD47 + DF69-
CD17

7. Only Red & Green Blobs Fall CB60-C737 + DD69-CD47 + D769-
CD17

8. Only Red & Purple Blobs Fall CB60-C737 + DD69-CD47 + D069-
CD17

9. Only Red & Blue Blobs Fall CB60-C737 + DD69-CD47 + D969-
CD17

10. Only Red Blobs w/ Boulder Fall CB60-C737 + DD69-CD47 +
D169- CD17

11. Only Yellow & Red Blobs Fall CB60-C737 + DF69-CD47 +
DD69- CD17

12. Only Yellow & Green Blobs Fall CB60-C737 + DF69-CD47 +
D769-CD17

13. Only Yellow & Purple Blobs Fall CB60-C737 + DF69-CD47 +
D069-CD17

14. Only Yellow & Blue Blobs Fall CB60-C737 + DF69-CD47 +
D969- CD17

15. Only Yellow Blobs w/ Boulder Fall CB60-C737 + DF69-CD47 +
D169-CD17

16. Only Green & Yellow Blobs Fall CB60-C737 + D769-CD47 +
DF69-CD17

17. Only Green & Red Blobs Fall CB60-C737 + D769-CD47 + DD69-
CD17

18. Only Green & Purple Blobs Fall CB60-C737 + D769-CD47 +
D069-CD17

19. Only Green & Blue Blobs Fall CB60-C737 + D769-CD47 +
D969- CD17

20. Only Green Blobs w/ Boulder Fall CB60-C737 + D769-CD47 +
D169-CD17

21. Only Purple & Yellow Blobs Fall CB60-C737 + D069-CD47 +
DF69-CD17

22. Only Purple & Green Blobs Fall CB60-C737 + D069-CD47 +
D769-CD17

23. Only Purple & Red Blobs Fall CB60-C737 + D069-CD47 +
DD69- CD17

24. Only Purple & Blue Blobs Fall CB60-C737 + D069-CD47 +
D969- CD17

25. Only Purple Blobs w/ Boulder Fall CB60-C737 + D069-CD47 +
D169-CD17

26. Only Blue & Yellow Blobs Fall CB60-C737 + D969-CD47 +
DF69- CD17

27. Only Blue & Green Blobs Fall CB60-C737 + D969-CD47 +
D769- CD17

28. Only Blue & Purple Blobs Fall CB60-C737 + D969-CD47 +
D069- CD17

29. Only Blue & Red Blobs Fall CB60-C737 + D969-CD47 + DD69-
CD17

30. Only Blue Blobs w/ Boulder Fall CB60-C737 + D969-CD47 +
D169-CD17

31. Only Boulder & Yellow Blobs Fall CB60-C737 + D169-CD47 +
DF69-CD17

32. Only Boulder & Green Blobs Fall CB60-C737 + D169-CD47 +
D769-CD17

33. Only Boulder & Purple Blobs Fall CB60-C737 + D169-CD47 +
D069-CD17

34. Only Boulder & Blue Blobs Fall CB60-C737 + D169-CD47 +
D969-CD17

35. Only Boulder & Red Blobs Fall CB60-C737 + D169-CD47 +
DD69- CD17

36. Only Boulders Fall CB60-C737 + D169-CD47 + D169-CD17

37. Disable the "Next" Box CBB7-4D4D + 3CB7-4DCD + CBB7-4F1D
+ 3CB7-4F3D

38. Boulder Warnings Don't Appear 80A8-C4CD

*********************************************************************


5. Kirby's Dream Land
Released: 1993

A1: Intro
A2: Controller Configuration
A3: Game Genie Codes

*********************************************************************


A1: Intro

This game is the first game of the popular Kirby's Dream Land
series. It has 5 fairly easy levels, some with mini-bosses. In the last
level, you take on ALL the bosses again, then you go on to fight King
DeDeDe in his arena. There is also an `Extra Mode' in this game, which
you get the code for it when you beat the game the first time. Beat the
extra mode to get a special Debug Mode code!


A2: Controller Configuration

Start: pauses game
A: jump or fly higher
B: inhale or spit out enemies, blocks, etc.
Up: fly in the air (press B to spit out the air to fall down
to the ground.)
Down: squat down
Left and Right: run in either direction


A3: Game Genie Codes

1. Infinite Lives FA6-DBB-4C1

2. Infinite Life Bars Except Against Stage Bosses FA4-63B-4C1

3. Start with 2 Lives 021-BBF-F7E

4. Start with 5 Lives 051-BBF-F7E

5. Start with 9 Lives 091-BBF-F7E

6. Start with 2 Life Bars 021-C0F-F72

7. Start with 5 Life Bars 051-C0F-F72

8. Start with 9 Life Bars 091-C0F-F72

*********************************************************************


6. Kirby's Dream Land 2
Released: 1996

A1: Controller Configuration
A2: Friends and Abilities
A3: Walkthrough
A4: Tips on Getting 100%
A5: Game Genie Codes

*********************************************************************


A1: Controller Configuration

Start: pause game
A: jump
B: inhale, spit out, use your ability, use water gun
underwater, and use air gun when flying
Up: enter doors and fly
Down: swallow, squat down, and drop through thin floor

Select: get rid of friends, or lose special abilities


A2: Friends and Abilities

Coo: he can fly, but when you have to swallow, you must land.

Kine: with him, you can inhale and swallow things underwater.

Rick: he has great traction on the ice, so he doesn't slip.

The 7 special abilities are Fire, Needle, Cutter, Stone, Ice,
Spark, and Parasol.


A3: Walkthrough

World 1: Grass Land

Level 1: nothing

Level 2: in the 2nd room, defeat the Fire mini boss and get
Rick.

Level 3: in the 4th room, get the Parasol ability, then go
back to the 3rd room and use it reach the Rainbow Piece.

Boss Level: Whispy Woods; inhale the fruit falling from the
tree and spit it at him.

World 2: Big Forest

Level 1: in the 2nd room, defeat the enemy there and get Coo.

Level 2: in the 2nd room, get the Spike power and eat the
level. Then, reenter the level with it and go down and enter the room.
Use the Spike ability to break the blocks blocking the Rainbow Piece.

Level 3: in the 3rd room, defeat the Parasol boss and get
Coo.

Boss Level: Big Porcupine; inhale the smaller enemies and
spit them out at him.

World 3: Ripple Field

Level 1: nothing

Level 2: halfway through 2nd room, enter the room there and
defeat the enemy and get Kine.

Level 3: in the 2nd room, get the Stone power and jump in the
water in the middle of the room with Kine. Swim to the door and jump on
the ledge to the right and enter the invisible door there. Use the
Stone ability on the top blocks to get the Rainbow Piece.

Boss Level: Angler Fish; use Kine to inhale the small enemies
floating around and spit them back at him.

World 4: Iceberg

Level 1: halfway through the 1st room, enter the room with
the Fire ability and get Rick. Then, in the 3rd room, defeat the Stone
mini boss to continue.

Level 2: 2nd door in the 1st room, defeat the Parasol mini
boss and get Coo. Room in middle of 3rd room, get Fire ability.

Level 3: in the 2nd room, defeat the Ice mini boss and get
Kine.

Level 4: in the 1st room, defeat the Fire boss and get Kine.
(If you don't have him already) Then, halfway through the 3rd room,
drop into the lower area after you pass the spikes. Get under the
water, but before you continue, defeat ALL enemies underwater! Swim
down to the blocks, and touch the ground. Let go of your Fire ability,
inhale and spit out a block, then take the ability back again. Repeat
the process until you have cleared all the blocks, then enter the room.
Use the Fire ability to break the special blocks to get the Rainbow
Piece.

Boss Level: Ice Dinosaur; inhale the icicles that fall from
the ceiling and spit them at him until he's defeated.

World 5: Red Canyon

Level 1: room halfway through 1st room, defeat the Spark mini
boss and get Rick.

Level 2: in the 2nd room, defeat the Cutter mini boss and get
Rick.

Level 3: in the 1st room, go in the door to the left and get
Kine, the middle door for Coo, or the right door to get Rick.

Level 4: in the 2nd room, defeat the Spike mini boss and get
Coo.

Level 5: in the 1st room, get the Spark ability and keep it
throughout the level, you're gonna need it! In the 2nd room, make sure
you have Rick before continuing. Go to the very top of the room, and
enter the room above the Spike enemies. Break the special blocks with
Rick and the Spark ability, and go down and around to get the Rainbow
Piece.

Boss Level: Mr. Sun and Mr. Moon; when they attack, inhale
the stars that appear and spit then back at them until they're both
defeated.

World 6: Cloudy Park

Level 1: room halfway through 2nd room, defeat the Parasol
boss and get a randomly selected friend.

Level 2: door in middle of 2nd room, be sure to have Kine
before continuing. Swim against the current to the left and go in the
room. Defeat the Spark mini boss and take his ability. Go back into the
underwater area and enter the door to the right. Defeat the Stone mini
boss, but don't take its power. If Rick is freed when you beat him,
take him and lose Kine. Go in the next room and enter the room to the
right. Use Rick and the Spark ability to destroy the blocks under the
cannons and get Coo. Go into the next room and fly against the wind
gusts to the right and enter the room to the right. Defeat the Cutter
boss and take his power. Go with the current to the door before the
Exit door, and enter it. Use the Cutter to break the special blocks,
then get the Rainbow Piece.

Level 3: nothing

Level 4: in the 2nd room, defeat the Spike mini boss and get
a random friend.

Level 5: in the 3rd room, enter the 2nd door to the left to
get to the level exit.

Level 6: in the 1st room, defeat the Spark mini boss to
continue through the level. In the 2nd room, break the special blocks
with the Spark ability to get Rick.

Boss Level: Kracko; inhale the smaller enemies and spit them
at him.

World 7: Dark Castle

Level 1: in the 3rd room, defeat the Fire mini boss to reveal
the exit.

Level 2: in the 3rd room, enter the upper door at the end of
the room and get a random friend. In the 5th room, defeat the Spark
mini boss to reveal the exit.

Level 3: in the 3rd room, defeat the Ice mini boss to reveal
the exit.

Level 4: in the 3rd room, defeat the Cutter mini boss to
reveal the exit.

Level 5: in the 3rd room, at the end of this room and enter
the upper door to get a random friend. In the 5th room, defeat the
Stone mini boss to reveal the exit.

Level 6: in the 3rd room, defeat the Spike mini boss to
reveal the exit.

Level 7: in the 3rd room, get the Fire ability and use it on
the special blocks above. In the 4th room, get the Stone ability and
use it on the blocks above. In the 5th room, get the Spike ability and
use it on the blocks above. In the 6th room, take the Ice ability and
use it above on the blocks. In the 7th room, take the Cutter ability
and use it on the special blocks above. If you did the order correctly,
you should be able to get the Rainbow Piece in the 8th room. If not,
you have to start the level over again. In the 10th room, defeat the
Parasol mini boos to reveal the exit.

Boss Level: King DeDeDe; when he uses his hammer or jumps,
inhale the stars that appear and spit them back out at him. After you
take away some of his power, he'll throw his hammer at you and it will
blow up, making him turn a dark shade. Now, follow the same procedure
as before to attack, but when he attacks you, an explosion will come
with the stars. Keep attacking until he is defeated.

Final Boss: Dark Matter; if you have all 7 Rainbow pieces,
then you can fight him. He has 2 phases of attacking so watch out!

Phase 1: Dark Matter takes the form of a sword wielding
wizard-type thing. He attacks by swiping his sword at you and dashing
around the sky. He also shoots an energy ball at you, which you can hit
with your sword to bounce it back at him. Keep attacking him with your
sword and bouncing energy balls at him until he blows up.

Phase 2: now, Dark Matter will take the form of a large black
orb with smaller orbs attached to his body. He attacks this time by
sending the smaller orbs after you and by shooting bolts of lightning.
Attack him again as before, swipe him with your sword and hit his small
orbs at his eye when they come near. (They take a bit more power away
than your sword.) Keep doing this until he is defeated and then you've
won the game!


A4: Tips on Getting 100%

When you defeat a boss, reenter that world and enter the boss
door again. It will be a bonus game where you have to catch all the
stars and not get hit by anything else. If you beat all 7 mini games in
each world, you get more percentage towards the 100% mark.

When you defeat a mini boss, the bag opens up and usually
reveals a friend to take along. If you defeat the boss and the bag
opens when you have a friend, a blob will come out. If you happen to
find and take the elusive Girl Blob, you'll get percentage towards the
100% mark. (Note: you must get the Girl Blob to beat the game
completely.)


A5: Game Genie Codes

1. One Hit & you're Invincible 003-838-19E

2. Don't Flash at All After Getting Hit 012-BFA-6EB

3. Don't Flash as Long After Getting Hit 202-BFA-6EB

4. Infinite Energy FA7-CBD-4C1

5. One Hit & You Die AFA-9EC-A28

6. Start w/ 1 Life 00D-589-E62

7. Start w/ 5 Lives 04D-589-E62

8. Start w/ 7 Lives 06D-589-E62

9. Start w/ 10 Lives 09D-589-E62

10. Infinite Lives FA1-C4B-4C1

11. Each Star worth an Extra Life 01C-DE8-F76

12. Can't Get Extra Lives From Stars 00C-DC8-19A

13. Each Star Takes Away a Life 01C-DE8-F76 + 3DC-878-19A

*********************************************************************


7. Kirby's Block Ball
Released: 1996

A1: Intro
A2: Controller Configuration
A3: Tips

*********************************************************************

A1: Intro

This game is a bit different than the traditional Kirby
games. In this game, you have to destroy all the blocks and enemies in
the levels as a PINBALL! Get enough points in a certain stage to pass
the Border Line score! Each stage has 4 areas and a boss area. Defeat
the boss and you get 50,000 points!

A2: Controller Configuration

Start: pause game
A: turns ball into Kirby as it hits the paddle, launches ball
in beginning of level
B: use your ability
Select: return to map when paused
Control Pad: move paddle or cursor

A3: Tips

Here, I'll list the Border Line scores for each stage.

Stage 1: 120,000 points

Stage 2: 120,000 points

Stage 3: 125,000 points

Stage 4: 125,000 points

Stage 5: 120,000 points

Stage 6: 120,000 points

Stage 7: 125,000 points

Stage 8: 130,000 points

Stage 9: 120,000 points

Stage 10: 120,000 points

-If you pass the Border Line score in every stage, you can go
on to King DeDeDe's Stage.

-In almost every stage, there is a hidden warp star which
takes you to the bonus level area. There, you can pick 1 of the 4 bonus
challenges to try, including Up Cloud, Up Down, Air Hockey, and Star
Catcher.

-Finished levels with the Border Line completed will have a
flag above that stage on the map screen.

*********************************************************************

8. Kirby's Pinball Land
Released: 1994

A1: Game Genie Codes

*********************************************************************

A1: Game Genie Codes

1. 30 sec. Allowed in Whispy Woods Bonus Room 300-B99-6EB

2. 99 sec. Allowed in Whispy Woods Bonus Room 990-B99-6EB

3. Infinite Bonus Room Time- (Switch Off to Exit) FAF-1AA-4C1

4. Infinite Balls 005-34B-E69

5. Start with 5 Balls 054-7CF-E66

6. Start with 1 Ball 014-7CF-E66

7. Start with 9 Balls 094-7CF-E66

8. Go Straight to End-of-Level Bosses 3EE-CF9-2A9 + 01E-D09-
A21

9. Go Straight to Bonus Games 3EE-CF9-2A9 + 02E-D09-A21

*********************************************************************


9. Kirby's Adventure
Released: 1993

A1: Controller Configuration
A2: Walkthrough
A3: Game Genie Codes

*********************************************************************


A1: Controller Configuration

Start: pause game
Select: drop special ability
A: jump and swim
B: inhale or spit out
Up: fly and enter doors
Down: duck, swallow, and slide (Down + A or B)
Left and Right: walk (to run, press Left or Right twice!)


A2: Walkthrough

This section will explain how to get a full 100% by hitting
all the switches in the levels.

World 3, Level 1: in the 4th room, go all the way to the right
and enter the door there. In that room, drop down the pit to the right
and destroy the blocks blocking you, then enter the door. Destroy the
Bomb Block and then enter the door above you and press the switch.

World 3, Level 6: in the 5th room, go up until you see 4
blocks to the side. Destroy the blocks with your air-puff attack, and
then enter the door. Destroy the Bomb Block, then get across the room
as quickly as possible, then enter the door and push the switch in the
next room.

World 4, Level 1: in the 4th room, go all the way right until
you reach a "wall" of blocks that you must destroy or inhale to get
past. Near the end of this block barricade, you'll see a block bordered
with a black line, and go to THAT block and destroy it. Fly to the
position where the block was and press Up to enter a hidden door, then
push the switch.

World 4, Level 3: in the 2nd room, go as far as you can until
you reach a door suspended in mid-air. Enter that room and push the
switch.

World 4, Level 6: in the 4th room, it'll be dark there, so go
as far right as you can until you reach a Light enemy. Inhale it and
take its ability, then use it to brighten up the room a bit! Now that
there's light, backtrack towards the beginning of the room and you'll
find a door you didn't see before. Enter that door and push the switch.

World 5, Level 1: in the 2nd room, drop down as far as you
POSSIBLY can go until you reach a "thicker" section of blocks. Go to
the left side of that platform and destroy the blocks on that side
until you reveal a door. Enter that room and push the switch that's
underwater!

World 5, Level 4: in the 3rd room, about halfway through
you'll see a hidden door concealed in the waterfall. Enter that room
and then enter the FIRST door that you see in that room and push the
switch.

World 5, Level 5: in the very 1st room, get through it until
you're able to go down. Go down, then go left and enter the door on a
ledge. Take the Hi-Jump ability, then destroy all the blocks. Then get
the Fire ability and light the fuse, then fly up the gap you just
opened from the blocks and jump into the cannon. The cannon will launch
you into a new room, so just push the switch there.

World 5, Level 6: Before you try and go for the switch here,
I suggest you get the Hammer ability from the Arena in this world. When
you have it, go to the 3rd room and enter the first door you come across
on an island. Then, go on top of the small platform in the middle of
the room and destroy the green blocks with the hammer. Destroy all the
other blocks to reveal another door. Enter that room and push the
switch.

World 6, Level 1: I suggest that you have the Stone ability
before you attempt to hit the switch in this level! When you get it, go
to the 2nd room and enter the first door that you see. Use the Stone
ability to destroy the odd block in middle of the room, then enter the
door and push the switch.

World 6, Level 2: As for the last level, I strongly advise
that you have the Stone or Hammer abilities before coming to this
level! When you have either one, get to the 2nd room and find the FIRST
door there and enter it. Pound down the stake there with your hammer or
with the Stone ability, and then enter that new room and hit the
switch.

World 6, Level 3: In the 2nd room, defeat the Hammer mini-boss
and then take its ability after you defeat it and go up the ladder.
Destroy the crate in the wall to the right, then drop down into the
passageway, then when you land, go left. Destroy the Bomb Block and
then go where the block was and push up. Enter the hidden room and
enter the door above it and you'll end up in a room with a cannon.
Inhale the Fire enemy, and then get about halfway under the right
platform. (In the water.) Swallow the enemy so the fire shoots out of
your mouth underwater and lights the fuse, and then quickly swim into
the cannon. When you reach the new area, hit the switch.

World 6, Level 4: In the 2nd room, destroy all the Bomb Blocks
in your way and get down to the big body of water at the bottom of the
room. Swim right until you see a bunch of ladders and a broom enemy.
Get onto the platform there and walk across it, then jump into the
water on the other side. There, you'll see an indent in the wall, so go
as far in the indent as possible, then at the end, push up to enter a
hidden room. All you do there is hit the switch.

World 6, Level 5: In the 4th room, get the Fire ability from
the enemy near the entrance to that room, then destroy the two Bomb
Blocks blocking the way downward. Drop down there and light the fuse
with the firepower, and then make your way to the 2nd hole further right
with the cannon before it blows up! If you miss it exit the room the
way you entered it and try again, but if you did make it, just hit the
switch in the room.

World 6, Level 6: In the 1st room, go right and enter the next
room. Inhale and swallow a U.F.O enemy to obtain its powers, then get
back into the previous room through the door. Fly downward and left and
then charge up your attack by holding B. Shoot the beam to destroy the
ice blocks blocking the door, then enter it and hit the switch.

World 7, Level 1: In the 1st room, get the Sword ability, then
enter the 2nd room. Get through the room until you reach 3 Waddle Dees.
Defeat them, then destroy all the blocks you can above you. Release the
ability, then take the Fireball ability, and then destroy the wall near
where you destroyed the blocks, then enter the door and hit the switch.

World 7, Level 6: This level is just like the original levels
from Kirby's Dream Land for Game Boy. When you reach the last scene,
which you'll know if you've played KDL, get to the very top of the room
and instead of entering the room, fly up to the moon. Push up right on
it to enter a hidden room and drop down to the bottom and hit the
switch.


A3: Game Genie Codes

1. Start with 2 lives PEVXIYGA

2. Start with 9 lives AEVXIYGE

3. Start with 17 lives AOVXIYGA

4. Less energy from `pep drinks' ZAKLLXAA

5. More energy from `pep drinks' APKLLXAA

6. Full energy from `pep drinks' YZKLLXAE

7. Start with less energy YONZZNYX

8. Start with more energy YKNZZNYX

9. Infinite energy SZEPSVSE

*********************************************************************


If anyone has any questions, comments, complaints, or anything to say
about this guide, feel free to e-mail me at
PiKa085@aol.com.

 

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