Strategy
Kirby's
Adventure
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Here's our little guide on
Kirby's Adventure. It was compiled by Jake, who said he
had a friend loan him most of the guide... Enjoy!
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Contents
1. Story
2. Controls
3. Items
4. Enemies
5. Mini-Bosses
6. Maps
7. The Worlds
8. Mini-games
9. Bosses
10. Abilities
11. Game ending
1.
Story
One day, the happy dreams that all inhabitants of the magical
Dream Land frequently had were shattered by a mysterious crisis.
This crisis caused the Dream Landers to stop dreaming happy
dreams! Something happened to the Dream Fountain, a magical
spring that was created by the Star Rod. Kirby decided to
investigate. Upon reaching the fountain, all Kirby found was King
Dedede. Dedede had broke the Star Rod into 7 pieces and gave each
to one of his 7 friends. Kirby decided to repair the Star Rod to
bring peace to Dream Land.
2.
Controls
Start: pause
Select: drop ability
A: jump, swim
B: inhale, exhale, use ability
Up: fly, enter door
Down: sit, eat enemy, slide [down and a or b]
Left or Right: walk, dash [left or right twice]
3.
Items
Maxim Tomato: Completely boosts your health meter.
Pep Drink: Partilly boosts your health meter.
Candy: They make Kirby invincible.
1-up: Increases your lives by 1.
Warp Star: Takes you to the next area of the stage.
Star Rod piece: You get this after you destroy Dedede's Boss.
4.
Enemies
There are 45 enemies that will try to stop you from resurrecting
the Dream Fountain with the Star Rod.
1. Waddle Dee
2. Bronto Burt
3. Waddle Doo
4. Poppy Bros. Jr.
5. Sir Kibble
6. Kabu
7. Broom Hatter
8. Squishy
9. Froggy
10. Baby Bugzy
11. Rocky
12. Togezo
13. Sparky
14. Shotzo
15. Mikey
16. Sleepy
17. Kaboomba
18. Mr. U.F.O.
19. Cappy
20. Baby Kracko
21. Blade Knight
22. Angel Boo
23. Bumpin' Boo
24. Shell Ice
25. Jumping Dan
26. Cluck
27. Glunk
28. Kany
29. Hermit Kany
30. Chucky
31. Chilly
32. Birdy
33. Chicky
34. Scarfy
35. Blipper
36. Zapporb
37. Fire Kracko
38. Bobo
39. Gordo
40. Mumbies
41. Wheelie
42. Meta Axe
43. Meta Mace
44. Meta Lance
45. Meta Droid
5.
Mini-bosses
Minibosses stand in your way to bringing peace to Dream Land.
Each
miniboss has different attacks. Here are all the minibosses.
Poppy Bros. Sr.: A 2-legged hopping smiling bomberman. You
remember him from Kirby's Dream Land; inhale the bombs that he
throws at you and spit them at Poppy. 6 hits and he blows up.
Crash ability.
Mr. Frosty: This walrus is always in a bad mood. Inhale the ice
and spit them at Frosty. 6 hits and he burns. Freeze ability.
Wheeloe: This giant wheel will do anything to drive you crazy.
Inhale the Wheelies and spit them at Wheeloe. 6 hits and he's a
flat tire. Wheel ability.
Clock Work: He has bells on his head, he's short and comes with
blue armor. He's not very tough; just suck up the music notes and
spit them back at him. 6 hits and he stops ticking for a while.
Mike ability.
Bugzy: A giant bug creature using suplex moves. He's very, VERY
easy; inhale the baby Bugzys and spit them at Bugzy. 6 hits and
he's a swatted fly. Suplex ability.
Shellatoss: She wears a shell for armor and rolls at you. About
as easy as the Bugzy, but she's beatable; inhale the spiky things
and spit them back at her. She's pretty easy; 6 hits and she's a
helpless shelled beaver. Throw ability.
Mini-Kracko: Remember the Mini-Kracko from Kirby's Dream Land?
Well, he's back, and meaner than before. Inhale the Waddle Doos
and spit them at his eye. 6 hits and he runs away crying. You
can't suck him.
Bonkers: This crazy gorilla wears purple armor, wields a hammer
and throws coconuts at you. He's not very tough. Just easy;
inhale the coconuts and spit them at Bonkers. 6 hits and he runs
away back to his own jungle. Hammer ability.
Flame Mane: This fire lion is a keeper of the inferno jungles and
loves to burn anyone in his way. He's major easy; inhale the
fireballs and spit them at Flame. 6 hits and his flamed mane goes
out. Fireball ability.
6. Map
information
Stage door: It contains the random number of action scenes. Clear
this and Kirby will place a flag near it.
Warp Star door: It contains a warp star station. Use up to 6 warp
stars to travel between worlds.
Bonus stage door: This leads to a mini-game. Get a perfect to get
a % point.
Museum door: This leads to a door. Eat the enemy you want here.
Arena door: This leads to a miniboss. Beat him to get a Maxim
tomato.
King Dedede door: This is a sign that you're ready to face the
main boss of the world. Beat him to get a Star Rod piece. Collect
7 to bring peace to Dream Land.
7. The
Worlds
World 1: Veggie Valley
NATURE'S TRAIL OF BADNESS
# of stages: 4
This is the first world. This is very, VERY easy.
World 2: Ice Cream Isle
THIS IS ONE PRETTY PARADISE
# of stages: 5
This is the second world. Skillful swimming is the key to your
success
here.
World 3: Butter Buildings
PLENTY OF STRANGE THINGS AWAIT YOU IN THIS CASTLE
# of stages: 6
This is the third world. It's a long trip to the top.
World 4: Grape Garden
THE KINGDOM OF CLOUDS
# of stages: 6
This is the fourth world. Keep Kirby in the air and you'll be
fine.
World 5: Yogurt Yard
THIS IS DEFINITELY HOME TO MT. DEDEDE
# of stages: 6
This is the fifth world. Caverns pierce this mystical mountain.
World 6: Orange Ocean
THIS IS DEFINITELY NOT A RESORT PARADISE
# of stages: 6
This is the sixth world. Kaboola once met you here.
World 7: Rainbow Resort
KING DEDEDE AND HIS CREW ARE WAITING ON THIS MYSTICAL ICEBERG
# of stages: 6
This is the last world before the battle with King Dedede. Even
the
minibosses will all challenge you to their final fight at their
castle.
World 8: The Dream Fountain
THE FINAL BATTLE
This is it: the final showdown. A nightmare will be waiting for
you, and
King Dedede will help you this time around. Good luck.
8.
Mini-Games
Quick Draw: When the enemy draws his gun, draw the gun quickly to
knock
him out. There are 5 enemies to knock out:
Waddle Doo
Jumping Dan
Sir Kibble
Bonkers
King Dedede
Egg catcher: When King Dedede tosses eggs, eat them up. When he
tosses
bombs, just avoid them.
Crane fever: It's your job to pick up the Kirby dolls and carry
them to
the cylinder below. If you win, you'll get a perfect.
9.
Bosses
These bosses will hold a Star Rod piece at the end of every
world.
Wispy Woods
This cartoony
character is the first and easiest boss. His pattern alternates
betwwen dropping apples from his branches and spitting gusts out
of his mouth. He drops apples in threes and spits in twos, but if
he starts spitting immediately aft er he finished, use the float
move because a normal jump can't get over the string of 4 he
fires. When he drops apples, suck them up and shoot his trunk
with them. Six hits like these and he's toothpicks.
Paint Roller
This boss is quite
easy, but all her attacks and movements are very complicated.
Number 1: Always stay on the bottom level.
Number 2: When she skates towards you, always float, not jump,
and always float under the ledge, because if she starts skating
towards you and you float, she may jump t o a higher level,
smashing right into you.
The only way to hurt her is to spit the things she draws back at
her. The Mic (looks like a hat) , the drone guy, the kirby, and
the car all just walk towards you, except the car goes really
fast. The ball and parasol fly through the air and lock on to
you, flying even through the ledges. The storm cloud flies over
and drops lightning bolts, while the bomb goes a few feet and
explodes. Some drawings give powers if swallowed: The ball gives
ball, the parasol gives parasol, the car gives wheel, and the
cloud gives spark, but the only ones worth it are the mic (which
gives mic) and the bomb (which gives crash). If you can remember
all this, Paint Roller is toast.
Mister Shine and Mr.
Bright
These two are
extremely easy, because when the moon is on the ground while the
sun is in the air, or vice versa, the attacks are almost
identical. If either jump backwars flashing, get ready to jump
because they will perform their cannonball attack. Each boss has
a projectile attack as well. If the sun starts to form a ball of
energy in front of him, he will shoot his fireball, and the moon
holds up a crescent moon boomerang to signal his attack. The only
way to get ammo to kill the bosses is to wait for whichever one
is in the sky to start flashing and moving. If it is the sun, she
follows you until you stop, then pours out deadly rain which
creates stars on the side. Suck these in and beat Mr. Bright. If
the moon is in the sky, shooting stars start bombarding you from
above. Suck these in and bean Mr. Shine. Three shots each and
they BURN!!!
Kracko
This simple boss has
two parts. In the first part, he flies upwards, destroying the
cloud-platforms. If you are using float to get up high and not
high-jump (which you can get from the many scattered high jump
baddies), he tries to destroy you too! He is invincible in this
phase. When you get to the top, Kracko grows a cloud and starts
flying back and forth. He has three attacks. If he starts
vibrating rapidly, he will either swoop down at you, or create a
littl e high jump baddie. If he flies down low and starts to fly
sideways, he will fire lightning out of his bottom and blast
anything on the ground. There is two ways to kill Kracko now. If
you are using high-jump, just use it and smash into him at all
times. You are invincible when high-jumping so you can fly right
through the lightning. If you are fighting him in the no-power
way, just jump him when he swoops, fly over him when he does
lightning, and suck up the high-jump baddies he creates. Then
spit them back at him and blast him sky high.
Heavy Mole
This boss is so easy,
it's funny. Just fly and and run behind him, making sure not to
get hit by his body or reaching digger-arms. Also, if he starts
going up, make sure not to fall back down: it's a pit. When he
opens up his back, he fires out little baby Heavy Moles. Suck
these up and smash him. He'll bite the dust in no time.
Meta Knight
Coming Soon
King Dedede
Here it is! The final
battle! Or is it? King Dedede is pretty hard, but not all he's
lived up to be. If he charges you, jump over him, and his tackle
attack will miss you. If it does hit, sometimes it won't be a
tackle, it will be his annoying suck attack (just like Kirby's),
where he sucks you up and blasts you out to the other side of the
room. If he charges at you, while holding a hammer, run in front
of him and back out before he corners you, or he will hit you
almost indefinitely. When he smashes the ground, a star will come
out and you can use it to attack. He has two moves that start
with leaping into the air. In the more common, he does a
bellyflop and creates stars on each side of him. In the other, he
slams the ground with a hammer and makes one star. His last move
involves a copy of Kirby's float move, but Dedede is so fat, he
can't stay in the air, so he bounces around on the ground. Don't
try to fly with him, because chances are, he'll let out his air
right into your face. Enough shots and the game is over! YAY!
Kirby starts walking
to the dream fountain, Star Rod in hand. What's this? Dedede is
trying to slow down Kirby! What a weird guy. Kirby steps up to
the Dream Fountain and throws the Star Rod onto it. The sky
darkens. AAAAH! It's a nightmare! The nightmare knocks the star
rod off the pedestal and Kirby grabs it. The Nightmare flies off,
but Dedede is ready, and he sucks up Kirby and spits him into
space to follow the Nightmare Ball.
10.
Abilities
1. Beam
2. Spark
3. Fire
4. Fireball
5. Spike
6. Sword
7. Cutter
8. Laser
9. Throw
10. Wheel
11. Suplex
12. Light
13. Mike
14. Sleep
15. Crash
16. Ball
17. Hi-Jump
18. Hammer
11.
Game ending
After beating the Dark Matter, he flies into the Dream Fountain
and explodes into a BLITHERING mess. Then Kirby flies down to Pop
Star and while doing that, King Dedede flies down. Kirby places
the Star Rod back on top of the Dream Fountain. Stars explode
from the Star Rod and Kirby waves bye to you. Then it shows the
Dream Fountain and a sign saying THE END. Your ability is
Bye-bye. Press a button and you will go back to the title screen.
Your game now contains CONTINUE? and PLAY MINI-GAMES.
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